Destiny’s Lead designer Lars Bakken, has said that there are a lot of opportunities by the company’s games just being on PlayStation platforms, one of which is the increased reach to a fan-base that may never have played a Halo game, but he explained that there were other opportunities too.
Bakken said in OPM, specifically relating to opportunities now available on the PlayStation 4:
The share feature’s great – I love that thing. We’re also doing some cool lightbar stuff that’s extremely subtle. if you didn’t look for it you wouldn’t see it: when your health’s low it’s pulsing red, when your super’s ready it’s flashing yellow, when you go into Hive areas it’s pale green. A lot of people aren’t going to notice it but it makes the experience richer, and when the fans notice that stuff we love it.
Destiny will be available on September 9, 2014, for PlayStation 4, PlayStation 3, Xbox One and Xbox 360, with PlayStation versions of the game getting an early beta of the game, as well as undefined exclusive content (likely to be 60 minutes of additional missions if previous exclusivity deals are anything to go by).