Destiny Server Failure Proves Why Always Online Will Never Work

Posted on Sep 21 2014 - 1:42pm by Shak

For the most part, I’m loving Destiny, but one thing that has been getting on my nerves is the frequent disconnections to Destiny’s servers. Today, the game’s servers have suffered a Distributed Denial of Service (DDoS) attack which for most games would mean you couldn’t play online. However, for Destiny, it means you can’t play ANYTHING. Again proving that an ‘Always Online’ eco-system will never work, because there is always someone who would want to test the system.

When Microsoft announced that they were making an always online console, people were up in arms because it meant that they couldn’t play a game if they were disconnected from the internet for more than 24 hours. In many ways, the Destiny server failure is a lot worse than that, because it means you can’t play any of the game immediately. Imagine if you just bought this game, load it up, and nothing happens? Or if you aren’t aware that these servers have suffered a DDoS attack? Because at that point you’re more annoyed at the game’s shoddy design, because nothing can ever be online for 100% of the time. Even most cloud services don’t claim an uptime of 100%, because they know that they will have to take down their servers at some point.

I doubt it’s possible now, but it would have made a lot more sense if the single-player mode of Destiny was offline, allowing for people enter the persistent world if you were connected to the internet, but now it’s Bungie and Activision’s job to try and mitigate any issues and get their servers up as soon as possible, and it’s been hours since parts of the servers have been down and people have been unable to connect to the game that they paid $60/£40 for!