Dragon Ball Xenoverse 2 Review

Posted on Oct 26 2016 - 12:01pm by Shak
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Having never really watched the Dragon Ball anime and only played some of the fighting games in the Dragon Ball universe, I came into Xenoverse 2 with no real expectations, but I came out of it pleasantly surprised. Dragon Ball Xenoverse 2 is a very polished game, and if you’re a fan of the Dragon Ball anime, you will definitely want to play it. However, can those who don’t really watch the anime also play this without scratching their heads?

Dragon Ball Xenoverse 2 starts off with an anime video explaining what the game is about. Time Patrollers patrol time and make sure that events in history take place as they were supposed to. It’s a weird concept, but it means that the game can choose specific fights and events it wants to and doesn’t need to necessarily stick to a story. At the start of the game you can choose the race of character you want to create, from Earthlings, Saiyans, Majins, Namekians and Friezas. After this you are given a decent selection of customisations for your character and you can change almost everything based on some set templates.


This is a 3D fighting game, with some exploration and could be compared to some of the Naruto games. There is a hub world called Conton City where you can buy things, talk to people, obtain missions and quests from the Elder and Supreme Kais. The quests take your Patroller to specific events in history where you fight characters to make sure they lose in fully 3D fighting. You’re then transported back to the hub world after getting a mission rating and experience points for how well you did. There are loads of characters from the Dragon Ball universe for fans of the series to see.

Talking of the characters, everything in this game looks fantastic. The characters in particular looks almost exactly like their anime counterparts, and I honestly can’t see the graphics improving if there is another game. The environments also look really good, although as the fighting arenas are so massive, the further out you go from the centre, the simpler the terrain appears to get. However, Conton City looks really good, although for some reason there is a weird haze over the screen when it is shown in cutscenes. There’s also no environmental damage which is quite disappointing when you look at the attacks that are taking place.

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