EVE: Valkyrie Review

Posted on Oct 19 2016 - 8:00pm by Shak
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Eve Valkyrie is a space combat game by CCP Games that was released to much acclaim for the Oculus Rift back in March 2016. Now almost seven months on, is the PlayStation VR version of this title still hold up? Yes, yes it does.

Eve Valkyrie is probably the closest thing you can get to being in a Star Wars TIE Fighter, and that’s one of the biggest things it has going for it. The initial stages of the game explain that you are a cloned fighter pilot who joins the ‘Valkyries’, a group of intergalactic pirates who want you to work for them. There’s not much story after that, just a whole lot of dog-fighting.

Normally, without a decent story, a game can’t hold it’s own, but the wonder of VR is that this game somehow does. CCP Games have put a lot of attention to detail into how EVE: Valkyrie looks to the gamer. When you play this with the PlayStation VR headset you are transported into the EVE universe, and it looks amazing. The cockpit in particular has been designed really well, and when you are first launched into space from the hangar, the scale of the environment is quite jaw-dropping. With that said though, the colours in EVE: Valkyrie are quite dull, although an argument may be made that this is more realistic.


The controls on the whole are quite easy to pick up, simply look at the enemy you want to shoot at, and shoot. The rest of the controls are standard fare for most first person shooters or aerial combat games. In terms of the VR effect, it is very good and you do forget that you’re playing on a headset quite quickly. There is an element of motion sickness in EVE: Valkyrie, this tends to happen a little when you speed up and then slow down very quickly, however the most stomach churning motion is when you use the shoulder buttons to rotate your ship clockwise or anti-clockwise. You’ll probably want to avoid that as much as possible.

EVE: Valkyrie can be a little disorienting, especially when you first start playing the game. It may take a few hours for you to get used to how the game works, but that learning curve isn’t as steep as you might think. The frame-rate is completely solid, we’ve not experienced a hiccup in game yet, and the movement of the ships is very fluid. The whole game feels very polished and is a testament to CCP’s development team. Once the PS VR was synced up, we never had to re-center it as it never started shifting for us, but the option is there for those who do have the problem.

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