Fallout 4: Top 5 Things to Remember About S.P.E.C.I.A.L. Attributes

Posted on Oct 24 2015 - 2:32pm by Shak
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One of the most important aspects of preparing for life in the wastelands of Fallout is getting your S.P.E.C.I.A.L. abilities tuned to the way you want to play the game. S.P.E.C.I.A.L. stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. At the beginning of every Fallout game, you are given the chance to customise your character by assigning points into these abilities, which will later affect how you play the game. So they’re very important, and we think you should make sure to watch all the “What Makes You S.P.E.C.I.A.L.” videos before you play Fallout 4.

Of course, there’s no correct way to assign points in these abilities, but as these points are finite, there are areas you should consider putting more points into (of course all of this depends on how you play the game!). The following screenshot was taken from a demo that Bethesda showed off from Fallout 4, and we are therefore assuming that there are initially 28 points to allocate in the beginning of the game, although 7 of these will already be allocated because you most likely are required to at least have level 1 of each ability. Therefore there should be 21 points to allocate to different skills.


Traditionally you would have around 40 points allocated from the outset meaning your character would already be quite well-developed from the beginning, but there are other Fallout 4 videos showing points assigned to these skills which add up to 32. So there is a chance to increase your abilities later on in the game, which was also the case for previous Fallout games by collecting bobble-head toys. Also, as Bethesda has completely changed the way the system works this time, there’s a good chance that prior knowledge of the S.P.E.C.I.A.L. system may be outdated, but there are a few pointers that should help players survive in the wasteland.

Read on to find out the top 5 things to look out for…

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