PlayStation VR Hardware Review

Posted on Oct 18 2016 - 9:00am by Gaf Hussain


Many years in the making, the PlayStation VR has been something we’ve been looking forward to here at Ever since the code name “Morpheus” was spoken, we have been imagining a new world to get lost in, and we were surprised that PSVR didn’t launch as a separate console. So with the hype through the roof, how can Sony possibly meet expectations?


A much underappreciated and overlooked feature of a piece of new electronics hardware is the packaging. PSVR comes in a unique box that opens in an unusual way. It opens diagonally and it is held open by a ribbon at a 45 degree angle revealing the cable boxes and expertly leaves the pièce de résistance for the very end; the headset in all its glory.


Build Quality

PSVR is a solid piece of kit and overall feels like a high quality product. It features lots of little quirky design features such as the PlayStation logos used to line up cables. The textured rubber padding feels great too. It is comfortable and doesn’t absorb sweat, which is both a good and a bad thing. It prevents the device from getting smelly. However, it means the lenses get fogged up fairly quickly.

The screen is touted to be a 1920xRGBx1080 and is supposed to reduce the “screen door” effect. This seems to be accurate, as you don’t really see any pixels. The unfortunate thing is that the visuals displayed on it are very low resolution or blurry. This could be due to the fact that the PS4 isn’t powerful enough to render the visuals at a higher level.

It is very comfortable to wear; I have worn it for 2 hours with little issue. It fits most head sizes and is adjustable at the back and the front. The weight is dispersed on the top of the head and does not feel heavy on the front. I have felt some pressure on the bridge of my nose at times, but that usually means the headset isn’t on correctly.

Visibility is fine, although you can see a black ring around the eyes, but when in game you tune it out quite quickly. As mentioned above, the lenses do appear to fog up and sometimes the visuals are blurry and low resolution. It is something that won’t bother you after you adjust to it, but it is a bit disappointing. We can see Sony releasing a higher resolution version in a year or two.

The Set Up

There are lots of cables and things that need to be plugged in, thankfully only one USB port is required, but you will need to free up a plug socket to power the additional processor unit that passes the HDMI through and assists in generating the VR image.


It will likely take you between 5 and 10 minutes to set up the headset as well as line up your PlayStation camera (I used the camera released at the launch of the PS4). Once set up all it takes is the press of one button to power it on and to power it off. This is really user friendly.


There is room for improvement for sure, a higher resolution display and potentially a lighter headset will likely be the first on the list for future iterations, but overall the PSVR headset is the cheapest on the market, and it does a great job at delivering a solid VR experience. I had no issues with the set up and no loss of tracking that I’ve been hearing about from other reviewers. It has been smooth sailing throughout, with some of the most polished games on the market. Please keep an eye out for reviews on the site soon.


  • Comfort
  • Visuals
  • Price
  • Set Up
  • Build Quality

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