10 Second Ninja X Review

Posted on Jul 18 2016 - 2:00pm by Gaf Hussain


In an age where games target the masses, and try to welcome as many players as possible, it seems as though any sort of challenge is masked behind a difficulty level. There are a few games out there that throw this convention to the wind and decide to go all out and cater to the hardcore players. 10 Second Ninja X somehow manages to create a challenging game, but with its short burst of gameplay, still retains the inviting nature of an easier game.


You control the silent protagonist known as “Ninja”, and have been kidnapped by Captain Greatbeard. His main goal is to simply annoy and challenge you with his 10 second challenge rooms. However the side character, Benji does that better than he ever can! Between each stage the Captain tries to taunt you through video calls, all conveyed through text and there is some other interactions with some other characters throughout the playthrough.

10 Second Ninja X is a 2D platformer, you can jump, slash with your sword or throw up to 3 shurikens per level. All levels are based on one screen, with enemies and obstacles scattered around. Your goal, as the name of the game implies is to defeat all of them in 10 seconds or less. This is the crux of the game, and what makes it incredibly addictive. Hitting “R1” resets you instantly, something which is an absolute must in a game like this, and it works perfectly every single time. Controls are very tight; however the attack distance of the sword did cause me to die on occasion because it would over reach and hit an electrical obstacle.


The following stages must be unlocked by gaining star ratings. The better you do, the more stars you unlock, and you will require at least 20 stars to unlock the next batch of levels. This is a great addition, as it forces you to replay the levels to try and achieve 3 stars on as many as possible. The starting levels are quite simple, you can almost instantly figure out which enemies you should attack first and with which weapon, but by the last 2 stages I found many of the levels required a lot of experimentation and thought. This sadly removed some of the fun for me.

Gameplay is king in this game, and it shows. The visuals aren’t going to win any awards. It’s not the best looking game out there, and not even the best looking 2D game either. But what it aims to do is give you a pick up and play title that has enough challenge and depth to keep you coming back for more. Hopefully more levels come soon; as you can blast through the 100 on offer in seconds, pardon the pun!


  • Graphics
  • Gameplay
  • Replay Value
  • Story