Brothers: A Tale of Two Sons Review (PS4)

Posted on Aug 13 2015 - 11:43am by Shak

Brothers: A Tale of Two Sons released almost 2 years ago for last generation consoles and PC, and a new remastered version of the game is now available for PS4 and Xbox One. So what’s the difference?

Brothers: A Tale of Two Sons was a bit of a dark horse when it released a couple of years ago. The game, which released with very little fanfare, was highly critically acclaimed. The developers, Starbreeze Studios, sold the IP to the publisher, 505 Games earlier this year for $500,000, it’s clear that the publisher so the potential of the game and have ported the game to next generation consoles already! An iOS, Android and Windows Phone version will also be coming later this year.


The game hasn’t changed, there are no new levels so if you’ve played the game before the mechanics are the same. In Brothers: A Tale of Two Sons you control two brothers (surprise), but the unique feature here is that each analogue stick on your controller, controls one of the brothers. This unique and novel control scheme is what made many gamers take notice of this game in 2013, because it just works so well. The levels are very well-designed, and there are no issues with camera placement.

Brothers takes place in a Nordic-inspired world, and throughout your adventure to save your dying father you find out about the world and its characters. The game is a platform puzzler, where the left analogue stick controls the older brother, and the right analogue stick controls the younger brother. For the most part this works well, but can get frustrating when the older brother has to move over to the right side of the screen for a puzzle, because in this instance you have to use the left stick to move the character on the right side of the screen and vice-versa.


However, we all know how the game plays, but what is the actual difference between this game and it’s last generation counterpart? On PS4 and Xbox One, this game feature director’s commentary, full soundtrack, and a concept art gallery. Graphically not much has changed, the environments still look beautiful and the characters themselves look pretty rough as before. The gameplay is also the same, and nothing has changed in that area.

Brothers’ campaign is roughly 3 hours long, so the experience is quite short and sweet, provided you don’t get too stuck on the puzzles. However after that, there isn’t much to do in the game that can extend that replay value. Of course the soundtrack, director’s commentary and concept art will

So you don’t need to purchase this game again, unless you really want the soundtrack and director’s commentary. If you’ve never played the game before though, this is the perfect time to purchase this unique and refreshing title. The controls can be a little frustrating, and the graphics certainly could be better in certain aspects, but well worth a try.

  • Graphics
  • Sound
  • Gameplay
  • Replay Value