The original GRiD was released over 10 years ago, it was followed by two sequels and it has been five years since these games were ever released. There hasn’t been a current generation version of the game and it seems fitting that the developers have decided to reboot the series and ‘renamed’ it to GRID.
The GRID series is based around touring car racing but adds several others to the genre to enhance the overall playability. You begin with a cutscene introducing the GRID world series, an important event in racing and then you are thrown into multiple races across all the disciplines in the game which I will cover later. After these races are complete you are given the goal of unlocking or gaining access to the GRID world series by completing the career mode.
The career mode strips out all of the pointless fluff you find in many racing titles. No create a racer or training modes, you just race. There are five main racing disciplines; Touring, Stock, Tuner, GT and Invitational. The racing modes are also split into six tiers each with thirteen events with multiple races within and a final “Showdown” stage. The first five tiers follow the above disciplines and the final tier are “Invitational” events that feature classic cars and have to be unlocked by completing other stages and this is also the same for the prior tiers too. There are twenty-six events in this tier alone.
Doing some simple mathematics, you will realise that there are ninety-eight in total and then you unlock the GRID world series which adds a further six events. So, there is a lot of content in the single player. It isn’t too difficult and anyone can finish it. This is thanks to the developer’s choice to allow the player to select or customise the difficulty of the game from start to finish and you can adjust whenever you like. I started the game on Medium the difficulty for me was perfect with five rewinds, it wasn’t until the second half of the game where it became a little frustrating, but I was able to drop it down a peg and I was comfortably able to get gold in every single player mode. This inclusive option kept the game very accessible and therefore I found myself always wanting to play it. The ideal game to listen to a podcast to and just get in the race zone.
Completing races rewards you with currency to buy new cars and XP ranks you up and unlocks skins and accolades. Purchasing cars to not only add to your garage but to also allow you access to certain races. It can force you to mix up the way you tackle the single player so that you have enough cash to buy cars. Thankfully the races give you a lot of money, even though the game will ‘charge’ you for damage during a race.
Aggressive play and damage is almost unavoidable and the game not only renders the damage well, but also introduces a ‘Nemesis’ system. Any driver you shunt will become a nemesis and these guys can be a massive pain when they are anywhere near you. They will cut you off when you try to overtake or in some cases ram into you to thrust you off the track. Sometimes the best and only way to get ahead is to use the old school Gran Turismo bumper car technique to get ahead. This is because the game features fifteen other racers on every stage bar the Showdown levels.
All of these additions spice up the game and will keep you coming back and to add to it all the game looks stunning. The cars are fully licensed and even feature damage models with scratches, dents and even panels flying off during the races. The stages are also stunning, my favourite has to be Shanghai at night in the rain. The shiny wet floor reflects the city’s neon lit buildings to astonishing effect. Water sprays up when you are behind other drivers. I commend anyone who completes a race with the cockpit view when it rains.
There is also a ‘Multiplayer’ and ‘Freeplay’ mode. You can race or do a time trial with forty-nine events in total!
I would highly recommend GIRD to any gamer who is even remotely interested in racing games. As a whole it is great, but playing it as much as I have, I did notice that the game does become very repetitive. The sheer number of events are unnecessary and feel like filler. The game heavily relies on the rain and reverse stages to change up the gameplay and I really wish there were twice as many race locations to make up for this. Gameplay is solid and the framerate usually holds up quite well on the PS4 Pro, the only slow down you may experiences is in the rain where all fifteen opponents and yourself crash into each other around a corner.
- Replay Value