Project CARS Review

Posted on May 11 2015 - 1:00pm by Gaf Hussain
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Long anticipated and frequently delayed, Project CARS is a crowd funded racing simulator game, akin to Gran Turismo and the Forza series. However it tries to go a little further than these games, promising the most technically advanced racing experience on the PlayStation 4. Can it live up to that claim?

On paper, Project CARS is the most impressive racing game on the market, it hosts around 80 cars with a large choice of paint schemes, as well as over 80 track layouts from over 30 unique locations. The range of racing events appears to encompass practically every type of 4-wheel racing on the planet; from Karts all the way through to Supercars and pretty much everything else in between. So to say the game is fully featured is an understatement.

The most important part of a racing simulator is its accuracy to the real-life equivalent of a car, and the gameplay in general. If these are even slightly off; the enthusiasts and fans will know there is something wrong. So what do the cars handle like? In a word, perfectly. So much so that they are incredibly difficult to get grips with, and are slightly twitchy at first. Karts will turn rapidly and accelerate at blistering speeds, and if a wheel skims the grass you will spin out in a glorious fashion, which can be very frustrating after a while, and there aren’t any rewinds either, something gamers nowadays are all too used to. That said, Project CARS gives you all the assists you require in order to cater the games’ difficulty to suit your needs. You can adjust opponent AI as well as the expected brake assists and driving line as well as a few other classics.


Racing simulators are well known for becoming very frustrating, and Project CARS is no different. You will get penalised for cutting corners, and minor impacts will send you careering off the track into the grass where you will either spin out or completely lose your position. As mentioned earlier, there is no rewind feature, but you can restart a race from the in-game menu, and thankfully the load time is only a few seconds before you are back in the thick of it.

Another aspect of simulation racers is the tinkering. The ability to adjust the ride height or the wheel camber as well as the gear ratios is all present and accounted for, and is as daunting as you might expect for newbies to the genre. Sadly however, the ability to upgrade your car is not possible, and you won’t be adding mufflers or adding body kits to these cars. So those who were expecting this game to be like the Gran Turismo series can think again.

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