The Resident Evil Origins Collection includes both the original Resident Evil that released on the PlayStation, and the prequel,Resident Evil 0 which finally makes it’s PlayStation debut a little over thirteen years after it’s original release on the Gamecube. Both games are remastered, and this remaster promised improved visuals, and a brand new controls scheme to bring this classic game and genre into the modern day.
RE: Zero takes place before the events of Resident Evil, with two new protagonists; Rebecca Chambers and Billy Coen. The former is a member of S.T.A.R.S. and the latter is an escaped convict. They are both forced to work together when they get trapped on an infested train with seemingly no escape. The uneasy alliance quickly becomes a necessity as each character has special abilities, and in many puzzles both sets of skills are needed to progress. These puzzles can vary from pushing heavy items, to unlocking doors from separate locations.
The teamwork is made even more essential when the classic, but limited, “6-slot” inventory comes in to play. You will constantly find yourself managing each character’s items using the clunky and outdated menu system. No quick shortcuts were added to make the menu simpler unfortunately, however, the teamwork options have been mapped to the touch screen, which makes it quick and easy to tell the non-player character to stay put or to follow you.
There are two major advantages of this remaster, the first is the visuals, and the second, and possibly the most asked sought after feature is the new “non-tank” controls. Now you push the analog stick in the direction you want to run and the character will go there. However, this isn’t a perfect system, and explains why the developer decided to use tank controls to begin with, and why they kept them as an option. Whenever the camera changes angles your character will move in the direction you are pushing the analog stick, based on the previous camera’s position.