Gravity Crash Ultra Review

Posted on Aug 14 2014 - 12:00pm by Gaf Hussain
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Gravity Crash was originally released on the PS3 back in 2009 and later ported to the PSP. Its striking art style and sound track were lauded at the time, and five years later Just Add Water has ported the game with a few more levels and additional features to the PlayStation Vita, but can it compete with the games of today?

The idea behind Gravity Crash is quite simple, unlike normal dual stick shooters where you can manoeuvre your vehicle, with quick precise movements, Gravity Crash forces you to take into account the gravity as an obstacle in your path. Your ship is constantly at the mercy of the gravity in the level, and you must take this into account more than the enemies in most cases, because it is usually what ends up destroying your ship. Suffice to say, the controls are not easy to get used to, as you are always trying to compensate for the momentum of your ship.



There are three control modes available for this game. The first are the classic controls, in which you shoot & thrust in the way you are facing. The second is standard dual-stick controls, which was obviously not available on the PSP, and the third are Anti-Grav controls where the left stick in the direction to move and right in direction to fire. On the whole, the controls are similar to what you might find in something like PixelJunk Shooter, but the gravity is an additional element to be wary of. There have been 7 Vita exclusive levels added, so there are now 42 levels in total, and there are also some more ships to choose from as well.

The story in Gravity Crash is pretty straight forward; humans have started to expand across the Universe, annoying some aliens along the way. As a result, they’re now at almost total war, and the humans have decided to send someone to clean up the mess they’ve created. The campaign mode consists of 5 galaxies, and each galaxy has 5 levels, with the sixth being a boss fight. You can select 1 of 4 special weapons to use; a plasma ball, EMP, Drones, or Lightning. These vary in their effectiveness and you’ll likely find a favourite, however once you’ve selected one in the campaign mode you are stuck with it. The story remains in the background and the game relies heavily of collecting and generating a high score that are uploaded to leaderboards at the end of the stage. So completionists and high score chasers will love all the options given.

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