You’ve probably never heard of Laser Disco Defenders, and that’s fair enough, because this is a game from quite a small development studio. Some of the best games out in the wild are those from independent studios like this, so we were happy to give this game a go and see if it was a rare gem among the larger games.
Laser Disco Defenders is essentially a two stick shooter, but you play as one of four characters and your objective is to destroy all the enemies in each level. The characters each have 1 less hit point than the next, so the first character has 4 hit-points, and the last one has one. You can customise the character’s weapon and perk so that you can play the game the way you want to. For example you can choose a weapon that fires in one single blast, or you can choose a weapon that can fire multiple blasts.
So sounds like pretty much standard fare, but the unique thing about this game is that every time you fire your weapon, the laser will continue to bounce off the walls so you have to make sure you dodge these as well as enemy fire, which will do the same thing. This means that you are better off tactically aiming, than firing randomly and hoping to hit your target. Once every enemy is dead, a wormhole will appear in the level and you’ll be taken to the next one.
The graphics are similar to what you might see in the PixelJunk series, but not at the same level of quality. The levels are procedurally generated, so sometimes you will be facing different enemies off the bat, although they tend to be easier in the earlier levels and more difficult in the later ones. I will have to admit that I didn’t manage to make it through the first set of levels, and personally beleive that this game is too difficult, and at the same time doesn’t reward you enough for your accomplishments in the game.
There’s also very little bonuses/pick-ups within the levels themselves, which means you are stuck with whatever your original hit-point count was at the beginning of the game, and it doesn’t reset when you complete one of the levels. Each stage is a series of levels, and a level which is denoted by a flag that looks completely different. This stage is even more difficult as it creates additional obstructions in the game you need to think about, for example you have to make sure you aren’t touching the floor when it turns red.
Laser Disco Defenders is a decent example of a pickup and play game, but it is far too difficult to get you hooked. Procedurally generated games can be good, for example Don’t Starve, but Laser Disco Defenders is not at that level, but for those who like a challenge, it may be worth checking out. Make sure you watch some videos of gameplay before purchasing!
- Replay Value