Resogun Review

Posted on Dec 16 2013 - 12:00pm by Shak


Housemarque have always amazed gamers with their intense shooters like Super Stardust HD and Dead Nation, as well as the intriguing art style and direct of Outland, so when they announced a PS4 project we all assumed, and longed for a sequel to Super Stardust HD. However this wasn’t the case, instead they threw us a curve ball and unveiled Resogun, which I must admit I was a tad disappointed by. The screenshots were a little underwhelming, but I decided to keep my mind open and give these guys the benefit of the doubt. So did they manage to convince me otherwise?

Resogun is a voxel-based side scrolling shooter that runs at 60 frames per second at a resolution of 1080p, and it retains this high frame rate throughout the entire experience. The silky smooth gameplay is fairly simple, shoot left or right and navigate in the X and Y coordinates all to avoid and destroy the enemies as the career into you. Like I mentioned before, the premise is simple, but the extra layer of incentive increases the tension and excitement drastically. You have to “Save the last humans” in order to unlock ship upgrades and increase your overall score.

You begin by selecting the difficulty of the Arcade or Single Level mode. The higher difficulty speeds up the gameplay and increases the amount of enemies on screen. It also adds more stages to the boss battles at the end of a level. You can then choose between ships, each one has certain abilities that cater to most styles of play and each ship has its positives and negatives. This game differs from Super Stardust, in that the ships only have one type of weapon that can be upgraded, whereas in Super Stardust you had three to choose from. The controls and abilities are also similar to Super Stardust, for example you can burst around the level and drop a bomb.

Each stage effectively plays the same, with variation of enemy types and amount. There really isn’t a strategy needed to defeat them i.e. weapon X is effective against opponent B etc. because you only get one weapon per ship. However, the one key factor about each stage is the boss battle at the end, and as I mentioned on harder difficulties you get a tougher battle with more layers of depth. These sections are easily the most entertaining parts of the game. The visuals are simply stunning and are further enhanced by the immense amount of particle effects that litter the screen at any one time, there’s no game other than possibly Super Stardust HD that comes even close to this game in terms of particle effects. The only drawback is perhaps that the colour palette tends to stay the same across all the stages and rarely varies; expect to see a lot of yellows and purples with a hint of green.

Resogun doesn’t use the tilt sensor or the touchpad, but it does use the speaker in the Dualshock 4 to inform you of what is going on in the game. It is quite a novel idea, and really extends the game out into your living room to draw you in, and I loved it for about 10 rounds but soon found it annoying as the TV speakers will also blurt out the same information as the controller, which makes the whole thing redundant. By simply muting one, the developer could have solved this issue. As a positive note; the clarity of the DS4 speaker and the volume is tremendous and should be lauded.

The aim of the game is to save all the humans on the stage and to get the highest score, and you will find yourself going back for more to compete against your friends and the community at large to post a massive score. I would recommend you play on the easier difficulty at first and then replay the game on the harder settings to truly experience this game as it should be, the frantic gameplay will keep you coming back for months to come.

  • Graphics
  • Gameplay
  • Story
  • Replay Value