FIFA 16 Review

Posted on Oct 2 2015 - 9:00am by Gaf Hussain
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FIFA has for many years now been the leader when it comes to football games(or soccer for our American friends), so you would assume that FIFA 16 would be no different. Since the launch of the PlayStation 3 and Xbox 360, FIFA has gained massive amounts of market share from Pro Evolution Soccer from Konami, simply because they’ve done everything right. Has FIFA dropped the ball only for Pro Evolution Soccer to pick it up again so many years later?

FIFA 16 as always is presented incredibly well. All the user interfaces are top-notch, and the menu system is sleek and responsive. The loading screens between matches is masked with “Skills” missions or training that you can do to help your game, meaning you never feel like you’re sat there doing nothing. When the game decides you’re ready to play the match, you simply press a button on the controller and you can start playing. FIFA 16 throws you straight into a match to try and get you familiarised with the gameplay straight away, which is quite a nice touch, and all these little touches work really well to keep you playing rather than waiting.


As always FIFA looks good, however, for the first time in a long time, I’d be tempted to say that Pro Evolution Soccer 2016 actually looks significantly better. Konami’s FOX engine might have helped PES along quite a bit though, but the effect is quite dramatic. FIFA on the other hand looks fairly flat, the colours are slightly too vibrant and everything has a fake tinge to it. This means that when you score a goal, and immediately see the replay, it’s just not as interesting as what is available in other games.

The PlayStation 3 version of the game also looks good, but I’d suggest upgrading to a PS4 if you really want to play the game the way the developers intended you to. The majority of the game is the same between generations, but the PlayStation 3 and Xbox 360 versions of the game no longer include the following features; Creation Centre, Custom Music and Chants, The FIFA Interactive World Cup, GameFace, Match Lobbies, Secondary English commentary with Clyde Tyldesley and Andy Townsend. The in-game presentation with Jeff Stelling has been removed from all versions of the game completely.

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