Metro Redux Review

Posted on Aug 26 2014 - 6:29pm by Shak
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4A Games have remastered Metro 2033 and Metro: Last Light in one package known as Metro Redux, for next generation consoles. Fans of the series may be aware that although Metro; Last Light was available for the PlayStation 3, Metro 2033 was actually exclusive to PC and Xbox 360 for the entirety of last gen. So this is the first time you may get to play the first game on a PlayStation platform. Metro 2033 garnered quite a lot of attention when it was first released, and rightly so. For an Xbox 360 game, it looked absolutely fantastic, and that’s probably why it was a prime candidate for a HD remake. You can select either game as soon as you launch Metro Redux, and then you’ll be taken to the main menu of each game. One great little feature is that the options are saved across both titles, so if you’ve enabled the subtitles, or reduced the volume, this will carry over to the other game. Metro 2033 was the first title I tried, and it wasn’t all plain sailing.

First of all, it was worrying to see a significant amount of screen tearing in the introduction video in Metro 2033. Thankfully, this didn’t carry over into the actual gameplay, but I have no idea why the screen tearing was even there in that movie. Metro 2033 is a bit of a slow burner, you are essentially shown the ropes via a small tutorial, and go through some smaller levels before getting to the main part of the game. There are a lot of loading screens between levels and chapters, which is perhaps because of the lack of resources on the older hardware, but loading screens do have some commentary on them to make them a little less annoying.


The gameplay on the whole is your standard first person shooter, but there is a horror element to it. It’s not scary in the Silent Hill-sense, but there are some genuine jump scare moments that you will encounter. The environments throughout the wastelands are tense, and the creepy audio adds to that feeling of unease. However, rather than going over what has probably been mentioned in reviews from a few years ago, I’ll skip over the details and look at the more technical side of this remake.

Metro 2033 did seem to glitch out quite a bit for me, and I don’t know if these existed in the initial release, but I certainly don’t remember anything from when I played it on the Xbox 360. The first glitch that I encountered, was when the game asked me to pick up a weapon to defend myself, but there was no weapon to be found. So I had to resort to stabbing the monsters with my knife and hope for the best. Another area which I got stuck was when I got to a point in a level where my companion “Khan” was supposed to do something, but instead just stood there idly. This is probably more to do with the level design more than anything else, but I didn’t encounter anything that couldn’t be fixed with quitting to the main menu. Last Light was technically more stable, but did have some minor issues here and there also.

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