Theseus VR Review | A Good Story with a VR Gimmick?

Posted on Jul 25 2017 - 12:00pm by Gaf Hussain

The beauty and advantage of VR is its ability to immerse you into a world like nothing else. Take control of your character and see the world through your own eyes. Pair this with the Move controllers and now yours hands are in the game too. So when a game decides to avoid the obvious usage of VR it tends to gain a little interest. Surely it reduces the immersion? Theseus challenges this theory.

The story is based on Theseus and the Minotaur, a Greek myth. The game follows the saga quite closely by including his love interest Ariadne. She also guides you to the sword that can help you slay the Minotaur or Asterion to give him his proper name. You are stuck in a purgatory-like labyrinth with a few story twists that make for an enjoyable one and a half hours of gameplay.

Unlike most VR games, you don’t see through the eyes of the main character Theseus. You play the role of the camera. Sometimes fixed and other times it follows closely behind the protagonist. You can’t move its position; simply rotate the angle with your head movements. For the most part it feels like a gimmick, and if this game was played without VR it would feel very bland. The best parts of the VR experience are the dark cramped sections where the camera follows the character, and of course the sense of scale. VR can make you feel so small, and the size of the mythological Minotaur towers above you, however I feel as though the effect would’ve been greater from the first person angle.

Combat is limited to using the square button to slash and triangle to wave your torch to scare or light enemies on fire. These enemies don’t vary at all, and by the time you are 20 minutes into the experience you know the exact tactic to beat each of them with ease. The rest of the gameplay is stealth-based, when hiding from Asterion and traversing around the maze. Thankfully you have the narration and dialogue from Ariadne throughout, and your goal is to free her from her chains.

The experience is quite cinematic, but lies comfortably between an action game and a walking simulator. Playing it to completion once will satisfy most, and there are a few collectables and side paths that you can take to extend the game clock, but for the most part it can be completed in less than two hours. This is the perfect length, and you are told a good story in a single sitting. There are moments of action, calm and terror, all beautifully set off with the perfect soundtrack. It puts you on edge or can be sombre when it needs to.

If you have the money spare and have a few hours to kill, this is a good way to do it. If you are looking for God of War, then you should probably pass on this.

  • Graphics
  • Story
  • Gameplay
  • Replay Value